Version 3.8 of Train Director introduces the ability to communicate the state of the simulation among players, even in the case the various player are not playing at the same time. Obviously, to use this feature an active Internet connection is required.
First of all the feature must be enabled by opening the preferences dialog, by selecting the "Server" tab, and by entering a name for the player (e.g. user1).
If that field is left empty, the program will not contact the Backer Street server and the playing mode will be exactly the same as in versions prior to 3.7.
Then the player must start one of the scenarios that have been linked by the respective authors (See the chapter "Linking Scenarios"). These scenarios will be marked on the scenario directory page.
During the game play the program will send to the server the train exit information:
- Scenario name
- Train name
- Exit name
- Minutes the train is late exiting the scenario
- Simulated day
At the same time the program will ask the server information
about the train that are about to enter the scenario in the
next 180 simulated seconds.
If the train's exit information from a linked scenario is available on the server, the number of late minuters will be added to the expected entry time in the current scenario.
In this way one can play independently from other players still using "historical" infomation; or one can play in real-time with other player, as long as the trains that travel among the various linked scenarios are expected to take longer than 180 to travel from one scenario to the other.
When the creator of a scenario wishes to link his scenario
to another scenario that's been already published, he can open
this page and enter
the requested information.
The Time Delay field is ignored by the system, since its information is not required to compute the train delays, but it can be entered for informational purposes.
This page is maintained by firstname.lastname@example.org
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Created on: October 7, 2012